VR Parkour is all of the thrill and sensation with virtually none of the risk!
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Try it out and make it your own <3
Features
Gameplay
VR Parkour made easy. This pack shows you exactly how you can create a physics based climbing game in VR with no C++ required!
Frames
This project template uses project configurations and coding guidelines that keep your game running smooth as butter, even on mobile headsets.
Plug N' Play Parkour
Run, Jump, Climb, Slide, Vault, and More!
Hand Motion Sprinting
Parkour Course Example Map
Physics Pawn & Locomotion
Physics Hands
Vertical Wall Run
*Enabling Mobile HDR can cause noticeable loss of frames per second and is disabled by default
Vulkan & Mobile HDR Support*
VR Optimized Blueprints
No C++ Required
In-Engine Physics & Momentum
Climbing Interface and Commented Code
Parkour!
CLIMB
WALL RUN
SWING
VAULT
LEAP
SLIDE

Action Slide
Advanced Controls
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Duck while running/sprinting to perform an Action Slide
Pull-Up
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While climbing an object with Pull-Up enabled, pull yourself over the ledge of the object to climb on top of it
Sprint
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Sprint using Left Thumbstick
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If Hand Pump Sprint is enabled, pump/move your hands up and down quickly to Sprint
Wall Run
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Jump onto a wall while Sprinting to Wall Run
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Run into a wall while facing it to run up it a short distance


Project Settings
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Ensure that your Android Developer Kits are set properly
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Note: UE4.25 requires NDK r21​
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Configure for Android by Accepting the License

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Make sure to build for Oculus Quest (2)/Go if that is your desired platform

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You can enable Mobile HDR for post processing effects such as bloom and reflections, but do so at your own risk if you are developing for Android platforms like the Oculus Quest. Mobile HDR can cause a noticeable performance hit and should only be used when necessary.
